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Pre-service teachers’ perceptions on game based learning scenarios in primary reading and writing instruction courses

Kuram Ve Uygulamada Egitim Bilimleri · Ocak 2015

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YÖKSİS Kayıtları
Pre service Teachers Perceptions on Game Based Learning Scenarios in Primary Reading and Writing Instruction Courses
Educational Sciences: Theory Practice · 2015 SSCI
PROFESÖR RUHAN KARADAĞ YILMAZ →
Pre-service Teachers' Perceptions on Game Based Learning Scenarios in Primary Reading and Writing Instruction Courses
EDUCATIONAL SCIENCES-THEORY & PRACTICE · 2015 SSCI
PROFESÖR RUHAN KARADAĞ YILMAZ →

Makale Bilgileri

DergiKuram Ve Uygulamada Egitim Bilimleri
Yayın TarihiOcak 2015
Cilt / Sayfa15 · 185-200
Erişim🔓 Açık Erişim
Özet The aim of this study was to explore pre-service teachers’ perceptions on the use of game-based learning in a Primary Reading and Writing Instruction Course. A mixed method research was used in the study. Participants were composed of a total of 189 pre-service teachers taking the Primary Reading and Writing Instruction course during the fall term of the 2013-2014 academic year. After a 12-week teaching period, the data regarding pre-service teachers’ views were collected by means of a questionnaire and semi-structured interviews. While the descriptive analysis technique, including the presentation of data in terms of frequency (f) and percentages (%), was used for the quantitative data, the qualitative data analysis was completed progressively over three phases: (1) data reduction, (2) data display, and (3) conclusion drawing. The results of both the qualitative and quantitative data revealed that pre-service teachers held positive opinions toward the use of game based learning scenarios in Primary Reading and Writing Instruction courses. Moreover, according to the results, the pre-service teachers stated that their knowledge related to primary reading and writing instruction was enhanced as a result of the game based activities. On the other hand, the challenge most frequently experienced by the pre-service teachers included feeling anxious about the possibility of failing to design both an age- and content-appropriate game.

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